The module examines game cultures and gamification as an important aspect of modern culture and human interaction. The program deals with the questions of analysis, design and application of games from user and culturally focused perspectives. The course provides an introduction to the methodology and latest developments in the area of game studies focusing on the approaches relevant to culture and media studies.
In this module students will acquire:
Knowledge:
In this module students will acquire:
Skills
In this module students will acquire:
Competencies
Name of exam | Game Culture and Gamification |
Type of exam | Written and oral exam
The students individually prepare and present a multimedia
presentation on a given topic connected to game culture and
gamification.
The students also write an essay on a given topic connected to game culture and gamification. The final grade is based on the evaluation of the presentation (10%) and the evaluation of quality of the essay (90%). Evaluation: Grading according to the 6-point scale (2-5). |
ECTS | 10 |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Spilkultur og gamification |
Module code | KAMAC201510 |
Module type | Course |
Duration | 1 semester |
Semester | Autumn
This module is offered only as a part of the ERASMUS MUNDUS Master of Excellence: Media Arts Cultures at University of Lodz, Poland. 3rd semester |
ECTS | 10 |
Language of instruction | English |
Location of the lecture | Other location |
Responsible for the module |
Study Board | Study Board of Communication and Digital Media |
Department | Department of Communication and Psychology |
Faculty | The Faculty of Humanities |