Advanced Topics in Human-Computer Interaction

2019/2020

Content, progress and pedagogy of the module

Learning objectives

Knowledge

The student will gain knowledge in advanced topics in human-machine interaction in theory or practice. The items may include, but are not limited to:

  • concepts, methods and techniques in advanced interaction design
  • concepts, methods and techniques in advanced usability evaluation

Skills

The student must achieve the following skills within the course subject matter:

  • able to explain issues, theory, methods, results and conclusions in an accurately and profound way
  • be able to apply theories and methods to solve a specific problem
  • have a critical approach to theories and methods in human-computer interaction

Competences

  • be able to apply concepts, techniques and methods to understand a given problem and to design and evaluate a practical system.

Type of instruction

The teaching is organized according to the general teaching methods for the education, cf. chapter 3

Extent and expected workload

It is expected that the student uses 30 hours per ECTS, which for this activity means 150 hours

Exam

Exams

Name of examAdvanced Topics in Human-Computer Interaction
Type of exam
Written or oral exam
ECTS5
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentAre stated in the Joint Programme Regulations

Additional information

Contact: The Study board for Computer Science at cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleAvancerede emner inden for menneske-maskine interaktion
Module codeDSNDATFK104
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Language of instructionDanish and English
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyTechnical Faculty of IT and Design