The goal of this module is to strengthen the student’s capacity
to develop advanced multimedia applications. Based on a significant
amount of prior knowledge of programming, the module will advance
the students capabilities to develop software and physical systems
through more complex algorithms and programming techniques.
In connection with the module, courses may be offered within the following area:
During this module, students should acquire:
Basic knowledge about
Method of working: Individual or small groups
|Name of exam||Multimedia Programming|
|Type of exam|
Active participation/continuous evaluationActive participation in the module’s series of lectures and other course related activities is required. Active participation is defined as reading of set literature, 80 % attendance of the module’s series of lectures and
other course related activities, contribution to the module’s discussion sessions through presentations and active participation in discussions as well as hand in of all assignments.
Form of examination: c)
Hand in: Individual.
The examination is a 7-day assignment on a set subject. Number of pages: the written part must not exceed 10 pages.
In case of a Fail grade, an additional examiner will also evaluate the assignment.
|Type of grading||Internal examination|
|Criteria of assessment||The criteria of assessment are stated in the Examination Policies|
|Danish title||Multimedie programmering|
|Language of instruction||English|
|Location of the lecture||Campus Aalborg|
|Responsible for the module|
|Study Board||Study Board of Art & Technology|
|Department||Department of Communication and Psychology|
|Faculty||The Faculty of Humanities|