Facilitation of Design Processes and Technological Innovation

2018/2019

Content, progress and pedagogy of the module

Students who complete this module can:

Learning objectives

Knowledge

  • explain different technological innovation concepts, -methods, -tools, -perspectives and -strategies
  • explain how innovation and change processes can affect design of technology or design of products
  • present principles and methods for developing user-oriented and user-involving design processes. 

  • explain theories of user-designer relations.

Skills

  • draft an actor oriented innovation and design strategy
  • plan and conduct a user/actor-involving design game or workshop.
  • identify appropriate tools, materials and techniques for facilitation and documentation design processes
  • produce a mock-up, prototype, scenario, sketch or other kind of material intermediary outcome of a design process

Competences

  • plan, facilitate and organize design processes
  • communicate the results of the innovation and design process and the results of the design game or workshop.

Type of instruction

Lectures, classroom instructions, exercises, seminars, case analysis, teacher feedback, reflection.



Exam

Exams

Name of examFacilitation of Design Processes and Technological Innovation
Type of exam
Active participation and/or written assignment
ECTS10
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentAs described in the Joint Programme Regulations.

Facts about the module

Danish titleFacilitering af designprocesser og teknologisk innovation
Module codeTBITANK18202
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS10
Empty-place SchemeYes
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudyboard for Techno-Anthropology, Sustainable Design and Integrated Food studies
FacultyTechnical Faculty of IT and Design
SchoolSchool of Architecture, Design and Planning