The Academic Internship must have a scope that corresponds the ECTS load.
Objectives:
Develop and evaluate a novel system that uses concepts and technologies in the chosen specialisation with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.
The purpose of this project module is to give the student the opportunity to acquire practical, real-world experience with developing media technological products within the context of a company or an organization. The development must be subject to relevant constraints and conditions of the real-world context.
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Must be able to evaluate and select relevant game design theories, methods, and tools, with the specific aim of working towards creating new products, commercially viable products, or new knowledge
Name of exam | Project Oriented Work in a Company – Games |
Type of exam | Oral exam based on a project
Oral examination on basis of a submitted Company Stay Report.
Assesment: pass/fail |
ECTS | 20 |
Permitted aids | With certain aids:
See semester description |
Assessment | Passed/Not Passed |
Type of grading | Internal examination |
Criteria of assessment | The criteria for the evaluation are specified in the Joint Programme Regulations. |
Danish title | Projektorienteret forløb I en virksomhed – spil 20 ECTS |
Module code | MSNMGAM3175 |
Module type | Project |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 20 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen, Campus Esbjerg |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | Technical Faculty of IT and Design |