Objectives:
Explore the chosen specialisation from a formal perspective with a focus on exploring the relationships between real and artificially generated stimuli. Develop and evaluate an application in the chosen specialisation investigating this issue in terms of either: 1) emulating reality, 2) enhancing reality or virtuality, or 3) transforming reality into novel forms of expression and aesthetics.
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Academically supervised student-governed problem oriented project work.
Name of exam | Mediating Reality - Games |
Type of exam | Oral exam based on a project
In accordance with the current Joint Programme Regulations and
directions on examination from the Study Board for Media
Technology:
Oral examination with external censor based on a written project report and a media-technological product plus an A/V production that illustrates and summarizes the project. The assessment is performed in accordance with the 7-point grading scale. |
ECTS | 15 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | External examination |
Criteria of assessment | The criteria for the evaluation are specified in the Joint Programme Regulations. |
Danish title | Mediering af virkeligheden - spil |
Module code | MSNMGAM2171 |
Module type | Project |
Duration | 1 semester |
Semester | Spring
|
ECTS | 15 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen, Campus Esbjerg |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | Technical Faculty of IT and Design |