Audio-Visual Experiments – Interactive Experiences

2018/2019

Prerequisite/Recommended prerequisite for participation in the module

4th semester

Content, progress and pedagogy of the module

The students shall learn about screen media production, animation and computer graphics, including the analysis of relationships between audio-visual communication and the communication offered by animation and computer graphics technologies. The students shall develop their technical and methodological skills by creating audio-visual experiments and experiences that are interactive.

Interactive 3D computer graphics applications are becoming increasingly abundant and find themselves into ever more aspects of our lives. They range from 3D computer games for entertainment over mobile augmented-reality applications for navigation to visualizations of abstract phenomena in web-based applications. In addition to its wide range of applications areas, interactive 3D computer graphics is also mediated in many different ways, from high-end desktop computers to hand-held devices, from projection screens to head-mounted displays, from monitors to laser light displays.

In this project module students will be working with analyzing, designing and implementing (parts of) applications in which real-time, interactive 3D computer graphics is an essential part. This can, for example, be a 3D game based on a game-engine, a custom-designed application for data visualization, an interactive edutainment installation, a mobile navigation application or even a production tool for aiding in the implementation of such applications.

It is essential that projects contain elements of real-time, interactive 3D computer graphics and address an audio aspect, if applicable (and it has to be considered that many of the desired impacts on an audience can be achieved through the use of audio instead of, or in combination with visuals). Film theory and cinematography must be applied wherever it can be applicable for the project or wherever the project can benefit from such theoretical and practical considerations. Evaluations of the designed solution must be conducted to test formulated hypotheses or set design criteria.

Learning objectives

Knowledge

Students who complete the project module will obtain the following qualifications:

  • Analysis of fundamental concepts and theories within screen media production, animation and computer graphics
  • Understanding of the mathematical transformations and interpolations involved in animating and projecting 3D models on 2D displays
  • Understanding of real-time rendering techniques for interactive 3D computer graphics

Skills

Students who complete the project module will obtain the following qualifications:

  • Ability to analyze relationships between established theories for audio-visual communication and the communicative possibilities offered by animation and computer graphics technologies
  • Ability to apply theories, methods and techniques within animation and computer graphics (to create an interactive application or a communicative artefact/installation)
  • Ability to analyze theoretical and practical issues in interactive 3D computer graphics and to synthesize solutions for such issues
  • Ability to apply 3D modeling, animation and rendering techniques to synthesize an interactive 3D computer graphics application

Competences

Students who complete the project module will obtain the following qualifications:

  • Ability to analyze the product requirements of an interactive graphics application and to synthesize a functional specification for it
  • Ability to critically evaluate their knowledge in comparison to the knowledge required for the project work - in particular knowledge in 3D computer graphics, human-computer interaction and/or audio design and programming

Type of instruction

Academically supervised student-governed problem oriented project work.



Exam

Exams

Name of examAudio-Visual Experiments – Interactive Experiences
Type of exam
Oral exam based on a project
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:
Individual oral examination with external censor based on a written project report and a product (technical artefact) plus an A/V-production that illustrates and summarizes the project. The assess-ment is performed in accordance with the 7-point grading scale.
ECTS15
Permitted aids
With certain aids, see list below
See Semester Description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria for the evaluation are specified in the Framework Provisions.

Facts about the module

Danish titleAudio-Visuelle Eksperimenter – interaktive oplevelser
Module codeMSNMEDB5102
Module typeProject
Duration1 semester
SemesterAutumn
ECTS15
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
FacultyTechnical Faculty of IT and Design
SchoolSchool of Information and Communication Technology