Visual Computing

2018/2019

Prerequisite/Recommended prerequisite for participation in the module

2nd semester or similar

Content, progress and pedagogy of the module

One of the cornerstones in Medialogy is to build systems that automatically react to humans. In this module the focus is on doing so using visual computing, i.e., automatically analyzing visual information recorded by one of more cameras. For example, a computer game controlled by human movements or a dynamic art installation reacting to the constellation of people in an environment. The students will work with a concrete problem where automatic analysis of visual data is central. The problem will be analyzed and a concept for a solution suggested. The concept (or parts hereof) will be designed, implemented and evaluated using relevant theories and methods from the sub-fields of visual computing: image processing, programming and perception.

Learning objectives

Knowledge

Students who complete the project module will obtain the following qualifications:

  • Must have knowledge about the terminology within visual computing
  • Must be able to understand how a particular visual computing system e.g. the semester project of the student, relates to similar systems and to the surrounding society

Skills

Students who complete the project module will obtain the following qualifications:

  • Must be able to analyze a problem and (if possible) suggest a solution that uses relevant theories and methods from visual computing
  • Must be able to analyze a system that is based on visual computing and identify relevant constraints and assessment criteria. This relates both to the usability of the system, the technical aspects of the system and (if relevant) the usefulness to society
  • Must be able to synthesize, i.e., design and implement, a system (or parts hereof) using relevant theories and methods (if possible) from visual computing
  • Must be able to evaluate a visual computing system (or parts hereof) with respect to the afore mentioned assessment criteria
  • Must be able to communicate the above knowledge and skills (using proper terminology) both orally and in a written report

Competences

Students who complete the project module will obtain the following qualifications:

  • Must be able to select relevant theories and methods from the field of visual computing and apply these in a new context
  • Must be able to plan, structure and execute a project, within the field of visual computing and use of information technology systems in organizations

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Exams

Name of examVisual Computing
Type of exam
Oral exam based on a project
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:
Individual oral examination with internal censor based on a written project report and a media-technological product plus an A/V production that illustrates and summarizes the project. The as-sessment is performed in accordance with the 7-point grading scale.
ECTS10
Permitted aids
With certain aids:
See Semester Description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria for the evaluation are specified in the Framework Provisions.

Facts about the module

Danish titleVisual Computing
Module codeMSNMEDB3101
Module typeProject
Duration1 semester
SemesterAutumn
ECTS10
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design