Prerequisite/Recommended prerequisite for
participation in the module
1st semester or similar.
Content, progress and pedagogy of the
module
After completing the project module the student shall be able to
demonstrate knowledge, skills and competencies in how to develop
and evaluate an artifact using a user-centered approach. The
students shall develop their theoretical and methodological skills
by designing a physical/virtual interface, which examine new
modalities for individual and/or group perception, actions and
experience towards delivering unified experiences and/or new forms
of perception/action. Furthermore, the students develop key
competences in using system development processes for development
of media-technological artefacts and in working with requirements
specifications developed from user needs
Learning objectives
Knowledge
Students who complete the project module will obtain the
following qualifications:
- Understanding of a human centred design
approach to the development and evaluation of new interfaces
- Knowledge about how to design and implement a
simple artefact
- Knowledge about methods, tools and theories to
allow people to explore and augment the human interaction
capabilities and awareness in action and interaction
- Knowledge about new forms of interaction with
the real world and physical/virtual models which sense
information
- Understanding of how human computer confluence
can enhance the foundations for future applications of societal
value
- Must have understanding about how to design
the interaction between a potential user and an IT product
- Must have understanding about methods for
planning and developing an IT product
- Must have knowledge of development of requirement
specifications as a basis for developing an IT project
(application)
- Knowledge about theories and methods within the field of
Science, Technology and Society (STS) in order to identify, analyze
and assess the contextual impacts and perspectives of a given
technology (synthesis)
Skills
Students who complete the project module will obtain the
following qualifications:
- Ability to apply user centred methods and
tools for design and implementation of a simple physical
artefact
- Ability to apply new forms of interaction with
the real world and physical models
- Ability to apply knowledge to the development
of new scenarios, which support unobtrusive interaction
- Ability to apply theories and methods of
interaction design in order to improve early prototypes
- Understanding of fundamental aspects of
user-centred evaluation methods
- Must be able to develop a requirement specification for a given
media-technological product (understanding)
- Must be able to apply user interaction models as a basis for
requirements specifications (application)
- Must be able to link user requirements with the requirement
specification for a given artefact
(application)
- Understanding of how to collect information
via a variety of resources, libraries, internet, interviews
etc.
- Analyze and model individual as well as organizational learning
processes based on experiences from P0 and P1
(analysis)
- Reflect on the construction and reconstruction of science and
technology in a user and society perspective
(analysis)
- Relate the professional practice within the discipline to the
needs of humans and different societies
(analysis)
- Analyze technical or natural scientific problems by use of
social science methodology (understanding)
- Assess the impacts on human and society from the proposed
solutions (understanding)
- Must be able to evaluate a media-technological project based on
requirements (analysis)
Competences
Students who complete the project module will obtain the
following qualifications:
- Ability to design, implement and evaluate
interfaces that go beyond the traditional mouse and keyboard, from
a designer perspective
- Ability to synthesize theories and methods in
the cooperation within interdisciplinary group situations towards
delivering unified human-computer experiences, including new forms
of perception/action
- Ability to synthesize and critically reflect
upon theories, tools and methods to the design of physical/virtual
interfaces where new modalities of actions and interactions are
considered
- Ability to understand cultural and societal
implications of the use of selected artefacts
- Must have competencies in development of a requirements
specification (application)
- Must have competencies in elicitation of user requirements and
to translate these into the requirement specification for a
specific product (application)
- Must have competencies in user interaction models
(analysis)
- Manage a longer termed project independently
(synthesis)
- Generalize the gained experiences with project management and
put them into perspective of the future course of study
(evaluation)
- Reflect on the ethical perspective of engineering and science
and discuss implications of a responsible professional practice
(analysis)
Type of instruction
Academically supervised student-governed problem oriented
project work.
Exam
Exams
Name of exam | Interaction Design – Human Computer Confluence |
Type of exam | Oral exam based on a project
In accordance with the current Framework Provisions and directions
on examination from the Study Board for Media Technology:
Individual oral examination with external censor based on a written
project report and a media-technological product plus a written P2
process analysis plus an A/V production that illustrates and
summarizes the project.
The assessment is performed in accordance with the 7-point grading
scale. |
ECTS | 15 |
Permitted aids | With certain aids:
See Semester Description |
Assessment | 7-point grading scale |
Type of grading | External examination |
Criteria of assessment | The criteria for the evaluation are specified in the Framework
Provisions. |