Introduction to Programming

2018/2019

Prerequisite/Recommended prerequisite for participation in the module

No special prerequisites for the module.

Content, progress and pedagogy of the module

Students who complete the module obtain a solid foundation in working with computers and other digital devices, which will be built upon in future coursework to enable programming for different media platforms and working with analog and digital sensors.

Furthermore, to provide the student with a foundation and basic introduction for the systematic development of programs using object oriented modelling and programming. The student should acquire an understanding of basic concepts and mechanisms in an object oriented programming language such that the student is able to use the language and associated class library to implement small programs.

Learning objectives

Knowledge

Students who complete the course module will obtain the following qualifications:

  • Understanding of flow control structures, both logical (e.g., if, case), and loop (e.g., for, while)
  • Understanding data types and structures (e.g., array, struct, list)
  • Understanding functions
  • Understanding basic principles of Object Oriented programming, such as using application programming interfaces (APIs), the need to create custom classes, concepts of access (e.g., public, private, protected) and the concepts of inheritance, composition and encapsulation
  • Understanding of design methodologies for programming and understanding of the distinction between good and bad programming practices
  • Understanding of programming design patterns

Skills

Students who complete the course module will obtain the following qualifications:

  • Ability to apply knowledge to the design of a simple event-driven interactive interface, e.g., a simple game
  • Interpret and analyze programming code and work out manually
  • Ability to apply programming skills to the implementation of input devices, e.g., keyboard, mouse
  • Ability to apply programming skills to the design and implementation of basic functions and classes
  • Synthesize built-in functions and classes from APIs
  • Ability to apply knowledge to the systematic design of software  with proper documentation
  • Must be able to plan and perform systematic test of small programs (application)
  • Must be able to discuss/assess the quality of a given program (analysis)

Competences

Students who complete the course module will obtain the following qualifications:

  • Evaluate existing code, judge its design and recommend changes
  • Must have competencies in using object oriented programming in solving programming tasks, especially programming tasks related to Medialogy, communication and IT/New Media (application)

Type of instruction

Refer to the overview of instruction types listed in the start of chapter 3. The types of instruction for this course are decided in accordance with the current Framework Provisions and directions are decided and given by the Study Board for Media Technology.

Exam

Exams

Name of examIntroduction to Programming
Type of exam
Written or oral exam
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:
Individual oral or written examination with internal censor. The assessment is performed in accord-ance with the 7-point scale.
ECTS5
Permitted aids
With certain aids:
See Semester Description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria for the evaluation are specified in the Framework Provisions.

Facts about the module

Danish titleGrundlæggende programmering
Module codeMSNMEDB1105
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology, Study Board of Electronics and IT
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design