Rendered Lighting Simulation/CGI

2018/2019

Prerequisite/Recommended prerequisite for participation in the module

See Curriculum for Master of Sience in Ligting Design chapter 2.1

Content, progress and pedagogy of the module

In order to communicate and develop lighting designs it is essential to be able to develop and communicate rendered lighting simulations. The course rational is that students need to have an understanding of how rendered lighting simulations are essential as reproduction of illuminations of a context and how the rendering can be used as design tool and to communicate and develop different aspects of lighting designs.

Learning objectives

Knowledge

Students who complete this module will obtain the following qualifications:

  • Understanding of how photometric/radiometric illumination concepts transfer to, and are simulated by, rendering software
  • Understanding of the advanced rendering techniques for global illumination simulation, in particular ray tracing, final gather and photon mapping
  • Understanding of aspects of the trade-offs between rendering quality and rendering time
  • Understanding of High Dynamic Range imaging (HDRi)
  • Understanding of computational day light models
  • Understanding of shaders

 

Skills

Students who complete this module will obtain the following qualifications:

  • Ability to apply rendering packages (3dsMAX, Maya, LuxRender, RADIANCE, PBRT, or similar) to simulating radiance/luminance, or irradiance/illuminance levels in complex scenes, with complex illumination conditions
  • Ability to apply virtual reproduction of exterior and interior illumination and analyse the object appearance
  • Ability to use shadows in rendering to achieve greater depth and realism
  • Ability to apply HDRi light probe techniques for capturing real-world illumination conditions and re-creating them in a simulation

Competences

Students who complete this module will obtain the following qualifications:

Ability to analyse, synthesize, and evaluate illumination designs through physics-based, realistic simulation using rendering packages, and to use such simulations in an iterative process to balance functional and aesthetic elements of the illumination design

 

Type of instruction

Refer to the overview of instruction types listed in the start of chapter 3. The types of instruction for this course are decided in accordance with the current Framework Provisions and directions are decided and given by the Study Board for Media Technology.

The course module will be taught as a mixture of lectures and individual assignments



Exam

Exams

Name of examRendered Lighting Simulation/CGI
Type of exam
Written or oral exam
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:
Individual oral or written examination based on completed and submitted assignments. Internal censor. The assessment is performed with the Pass/Non-Pass grade.
ECTS5
Permitted aids
With certain aids, see list below
See semester description
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria for the evaluation are specified in the Framework Provisions.

Facts about the module

Danish titleDigitale simuleringer med lys/CGI
Module codeMSNLIDM1144
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Location of the lectureCampus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
FacultyTechnical Faculty of IT and Design
SchoolSchool of Information and Communication Technology