Research in Vision, Graphics and Interactive Systems

2018/2019

Prerequisite/Recommended prerequisite for participation in the module

The module builds on basic skills within the fields of machine learning, computer graphics, computer vision and user interaction

Content, progress and pedagogy of the module

The goal of this course is to introduce the student to state-of-the-art theories and methods within the core topics of the program, i.e., vision, graphics and interactive systems.

Learning objectives

Knowledge

  • Must have an overview over theories for automatic detection and recognition of objects in natural scenes
  • Must have an overview of fundamental real-time and non-real-time techniques for computer graphics rendering
  • Must have an overview over theories for statistical user modeling and profiling
  • Must have an understanding of selected methods for automatic detection and recognition of objects in natural scenes
  • Must have an understanding of selected methods for advanced realistic graphics rendering of natural scenes
  • Must have an understanding of selected methods for theories for data mining, statistical user modeling and profiling

Skills

  • Must be able to analyse research papers related to the three main topics of this course and discuss these with peers in a structured manner
  • Must be able to identify relevant state-of-the-art theories and methods given a concrete research problem related to Vision, Graphics or Interactive Systems
  • Must be able to apply a relevant state-of-the-art method to a concrete research problem related to Vision, Graphics and Interactive Systems

Competences

  • Must have the competences to devise and implement systems based on advanced topics in vision, graphics, and interactive systems, including AI and deep learning based systems for interaction as well as detection and recognition of objects, and image-based modelling, lighting, and radiometry. 

Type of instruction

The course will first use lectures to introduce the students to core theories and methods. Hereafter the students will be assigned essential research papers that are discussed in the following lectures. The process will be lecturer-guided, but the initiative will be the students. Lastly students are given state-of-the-art research problems and asked to identify and implement relevant solution methods. Results are presented and discussed

Exam

Exams

Name of examResearch in Vision, Graphics and Interactive Systems
Type of exam
Written or oral exam
ECTS5
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentAs stated in the Joint Programme Regulations
http:/​/​www.en.tech.aau.dk/​education-programmes/​Education+and+Programmes/​

Facts about the module

Danish titleForskning inden for vision, grafik og interaktive systemer
Module codeESNVGISK3K2
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Electronics and IT
FacultyTechnical Faculty of IT and Design