Real-time Interfaces and Interactions

2018/2019

Content, progress and pedagogy of the module

Real-time Interfaces and Interactions is a course module offering the students opportunities to investigate technologies addressing different modalities that are commonly associated with creation of integrated multimodal interactive systems. The course is built upon the previous five semesters to augment foundational knowledge, skills and competences needed to achieve integration of technologies and evaluation methods.

Learning objectives

Knowledge

  • Understanding of the state-of-the-art in the field of alternative input and output technologies for uni- and multimodal applications (application)
  • Understanding of visualisation techniques such as virtual or augmented reality (application)
  • Understanding of sound design methods and real-time audio processing techniques such as interactive auralisation and sonification (application)
  • Understanding of the measurement and analysis of physiological data via sensors detecting signals present in the human body for techniques such as affective computing
  • Understanding of haptic interfaces, theory and implementation of haptic feedback systems using vibrotactile stimulation
  • Understanding adaptive systems which change behaviour according to user input within a session
  • Understanding of iterative design processes as used in the design of real-time interfaces and multimodal interactive systems

Skills

  • Ability to synthesise new interface components of responsive Human-Computer Interaction systems, and log data from users and/or their interactions for data analysis
  • Ability to scientifically analyse and argue with theoretical and methodological justification to demonstrate understanding of related research/work in the current scientific discourse
  • Ability to apply real-time sensor inputs in the design of an interactive media product
  • Ability to synthesise and apply contextual understanding and knowledge related to human factors in the design of novel interfaces
  • Ability to apply theories, techniques and methods for the design and implementation of systems which can adapt to human needs and level of expertise

Competences

  • Ability to synthesise knowledge and understanding regarding previous research and cur- rent trends concerning interactive media systems
  • Ability to apply such knowledge, understanding and skills toward creation of new interfaces and interactive systems that function in real-time (low latency response)

Type of instruction

Refer to the overview of instruction types listed in the start of chapter 3. The types of instruction for this course are decided in accordance with the Joint Programme Regulations and directions are decided and given by the Study Board for Media Technology.

Notice: This elective course might not be offered if less than 10 students sign up.

Exam

Exams

Name of examReal-time Interfaces and Interactions
Type of exam
Written or oral exam
ECTS5
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentAs stated in Joint Programme Regulations
http:/​/​www.engineering.aau.dk/​uddannelse/​studieadministration/​

Facts about the module

Danish titleRealtids interfaces og interaktioner
Module codeESNITCOB6K9
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Location of the lectureCampus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Electronics and IT
FacultyTechnical Faculty of IT and Design