Introduction to Programming

2018/2019

Content, progress and pedagogy of the module

Students who complete the module should obtain a solid foundation in working with computers and other digital devices, which will be built upon in future coursework to enable programming for different media platforms.                              

Furthermore, to provide the student with a foundation and basic introduction for the systematic development of programs using object-oriented modelling and programming. The student should acquire an understanding of basic concepts and mechanisms in an object-oriented programming language such that the student is able to use the language and associated class library to implement small programs.

Learning objectives

Knowledge

  • Understanding of flow control structures, both logical (e.g., if, case), and loop (e.g., for, while)
  • Understanding data types and structures (e.g., array, struct, list)
  • Understanding functions
  • Understanding basic principles of Object Oriented programming, such as using application programming interfaces (APIs) and the need to create custom classes
  • Basic introduction to concepts of access (e.g., public, private, protected) and inheritance, composition and encapsulation
  • Understanding of design methodologies for programming and understanding of the distinction between good and bad programming practices

Skills

  • Ability to apply knowledge to the design of a simple event-driven interactive interface, e.g., a simple game
  • Interpret and analyse programming code and work out manually
  • Ability to apply programming skills to the design and implementation of simple functions and classes
  • Synthesize simple built-in functions and classes from APIs
  • Ability to plan and perform systematic test of small programs (application)

Competences

  • evaluate small fragments of existing code, judge its design and recommend changes
  • use object-oriented programming for solving specific small programming tasks

Type of instruction

The teaching is organized according to the general teaching methods for the education, cf. chapter 3

Extent and expected workload

It is expected that the student uses 30 hours per ECTS, which for this activity means 150 hours

Exam

Exams

Name of examIntroduction to Programming
Type of exam
Written or oral exam
ECTS5
AssessmentPassed/Not Passed
Type of gradingInternal examination

Additional information

Contact: The Study board for Computer Science at cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleGrundlæggende programmering
Module codeDSNIDAK104
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Language of instructionEnglish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
FacultyTechnical Faculty of IT and Design
SchoolSchool of Information and Communication Technology