Module contents: In this module, students learn about basic principles of software and how different digital systems can be designed to create alternative forms of interactions between man and machine. Students will learn principles of object-oriented programming and how algorithms can be developed in order to design new forms of human-computer interaction.
Courses: In connection with the module, courses may be offered within the following areas:
During this module students should acquire basic knowledge about
During this module students should acquire sills in
During this module students should acquire competencies in
Method of working: Individual or small groups
|Name of exam||Programming Interactive Systems|
|Type of exam|
Written and oral examThe examination is a 7-day assignment on a set subject.
Form of examination: b)
The examination will take the form of a conversation between the student, the examiner and an internal censor on the basis of the artefact and report prepared by the student(s).
Number of pages: the written part must not exceed 5 pages.
|Assessment||7-point grading scale|
|Type of grading||Internal examination|
|Criteria of assessment||The written report, the product and the oral examination should
demonstrate that the student has fulfilled the objectives outlined
|Danish title||Programmering af interaktive systemer|
|Language of instruction||English|
|Location of the lecture||Campus Aalborg|
|Responsible for the module|
|Study Board||Study Board of Art & Technology|
|Department||Department of Communication and Psychology|
|Faculty||The Faculty of Humanities|